Sorry for my lack of updates this weekend, I had some serious plumbing issues to deal with... However, though the problem is not yet fixed, I should be in a position to begin updating the blog again. Thank you for the understanding.
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Looks like we'll finally be able to use the controller with our computers... This is great news for fans of the service, and should make it even more accessible. This should also help get OnLive into even more households, which is excellent news.Los Angeles, Calif. (E3 Expo, 2011) — June 2, 2011 — OnLive’s revolutionary cloud gaming technology delivers the hottest high-performance games to just about any video Internet-connected device, including TVs, PCs, Macs and tablets. Even more OnLive-compatible devices are coming, ranging from Blu-ray and media players to IPTV and cable set-top boxes. Rather than locking gamers to a particular gaming device, the OnLive Game Service delivers universal high-performance gameplay wherever and whenever they want. The OnLive Game Service’s pioneering user interface was the first to work optimally with any input method, be it game controller, keyboard/mouse or touch screen. But, some games either require a game controller, or provide the best gaming experience when one is used.OnLive is excited to announce a Wireless Controller that is as universal as the OnLive Game Service itself. The Controller not only works with OnLive’s own MicroConsole™ TV adapter, but works with almost any OnLive-compatible device, either establishing a wireless link directly with the device, or via a small USB dongle plugged into the device. So, whether gamers are playing an OnLive game on TVs across the living room, on computers at their desks, or on tablets on their laps, with OnLive’s Universal Wireless Controller gamers can experience high-performance games to their fullest, with a comfortable and responsive game controller in their hands.
OnLive is announcing today that it will showcase the new OnLive Universal Wireless Controller at the Electronic Entertainment Expo (E3) in Los Angeles June 7-9. The demonstrations will include OnLive gameplay on the HTC Flyer tablet and VIZIO HDTVs with VIA Plus™.
“We set out to make OnLive available everywhere,” said OnLive Founder and CEO Steve Perlman. “Now that this is a reality, consumers need a way to enjoy the full OnLive experience on any device. The new OnLive Universal Wireless Controller places high-quality gameplay in your hands whether on a TV, computer, tablet/smartphone device or on future OnLive-compatible devices yet to be introduced.”
Maintaining the gamer-optimized shape and control layout of OnLive’s current Wireless Controller and featuring OnLive’s exclusive media buttons, OnLive’s Universal Wireless Controller brings top-tier gaming control to general-purpose consumer electronic devices for the first time. Optimized to minimize latency, up to four controllers can be used simultaneously, along with optional keyboard/mouse and Bluetooth headset for voice chat. Some legacy devices may support a limited number of simultaneous controllers and/or other input devices, but using the supplied USB dongle, a full complement of four controllers are supported simultaneously.
The OnLive Universal Wireless Controller will be available this fall, both in the United States and in other countries where OnLive is available.
OnLive will be showing the controller in action with a number of supported consumer electronic devices at its E3 booth (South Hall, #801). More information about OnLive is available at www.onlive.com.
Los Angeles, Calif. (E3 Expo 2011) — May 11, 2011 — Social gaming isn’t just a hot category in gaming, it’s white hot. Each month hundreds of millions of people play social games, seamlessly shifting into and out of Facebook and social games, and just as seamlessly shifting their social gaming experience from mobile device to PC/Mac® to TV, all the time remaining real-time connected with their friends while the games continue to play live.
To achieve such seamless continuity across every manner of device, social games have been limited to relatively simple gaming experiences that every device can handle.
Until the E3 show opens on June 7th, that is.
OnLive is pleased to announce that it has integrated the OnLive® Game Service with Facebook, not just providing static text and image notifications, but providing direct launch from Facebook pages into high-performance OnLive games, demos, and spectating, as well as providing automatic Brag Clip™ video posting of your most awesome moments on your Facebook wall.
You’ll see a Wall post instantly when your Facebook friends are starting up an OnLive game. Just click the “Watch Me” link on the post and spectate their gameplay instantly at HD resolution. Tell them what you think through OnLive voice chat. Click “Play” and instantly start up the game yourself, either as a free demo or to join them in multiplayer. Your friends will see a Wall post when you start an OnLive game, and with one click can spectate you or play with you instantly as well. Seamlessly social, but with the hottest AAA game titles.
But the Facebook integration doesn’t just offer a place to meet up. It also offers a place to share about your greatest moments. So, we’ve integrated OnLive’s exclusive Brag Clip videos directly into Facebook. Now, when you pull off some awesome moves in an OnLive game and snap a Brag Clip video, it will be instantly posted on your Wall, viewable within Facebook at HD resolution. Or, feel free to post someone else’s cool Brag Clip video with comments. When your friends view your Brag Clip posting, with a single click they can launch into the OnLive Service where they can rate your Brag Clip video or, if they think the game is cool, instantly play a free demo of the game.
“The OnLive Facebook integration is a watershed event for the videogame industry,” said OnLive Founder and CEO, Steve Perlman. “No one questions the massive appeal of social gaming, but before OnLive there was no frictionless way to integrate AAA core games into the global social network fabric. OnLive’s Facebook integration not only achieves this, but OnLive’s spectating, voice chat and Brag Clip videos add a media-rich social dimension unlike anything that has existed before.”
Just like the massively successful social games of today, the OnLive Facebook integration is utterly seamless: users shift instantly into and out of Facebook and the OnLive gaming experience, as well as seamlessly shift from one OnLive-compatible device to another, be it almost any PC/Mac, tablet or TV today, and soon smartphones, Blu-ray/media players and IPTV/cable set-top boxes. Even if you travel, both your social network and your OnLive game experience will travel with you. OnLive just announced expansion to the UK and Europe later this year, and trials are underway in Asia. Before long, you’ll have instant access to OnLive everywhere.
“We took it as a given that to be completely social meant being completely inclusive, and that meant working on just about any connected device anywhere,” said Joe Bentley, OnLive VP of Engineering. “OnLive is already available, or soon will be available, on TV devices, PC/Mac and iOS and Android platforms and OnLive is either available or in trial on three continents, and all of OnLive’s data centers are seamlessly interconnected. OnLive will be everywhere on every major device.”
The OnLive social gaming features announced today are just a taste of what’s to come. Not only will more aspects of the OnLive Game Service be integrated with Facebook, but OnLive’s Software Development Kit (SDK) for game developers will enable new games to directly utilize OnLive and Facebook’s social features, such as posting in-game achievements, shouting out to friends when you need help during a game, or gifting/receiving in-game assets. With OnLive’s high-performance game servers, massive spectating/voice chat, and complete cross-device compatibility, game developers now have the ability to explore previously impossible social gaming concepts.
“The social gaming features we are showing today are the tip of a very big iceberg,” said John Spinale, OnLive’s VP of Games & Media. “Developers of high-end core games have been frustrated that they are unable to bring a seamless social gaming experience into the rich experiences of their games. OnLive’s new SDK features open the door for an unprecedented level of social gaming creativity within the sophisticated worlds of state-of-the-art games.”
Of course, not everyone wants to be social all the time. OnLive’s Facebook integration is opt-in, and you can decide what, if anything, to share.
For more information, visit www.onlive.com