Next Monday, June 27th, Crytek will finally release the long awaited DX11 Patch for Crysis 2.
Though it packed great graphics, the PC community was dissapointed with the fact that Crysis 2 was not the system sizzling beast that its predecessor was. One of the biggest complaints was the fact that the game was designed for DX9, and lacked the DX11 support that the developers had originally stated it would have.
Well, luckily for PC gamers, it looks like Crytek is finally going to right this wrong; and Crysis 2 patch 1.9 will include the much desired DX11. In addition, there will also be a high resolution texture update.
Here is a list of some of the other new features and fixes to be included in the patch.
• Added Contact Shadows
• Added DX11 benchmark level
• Added DX11 support for Crysis 2 (the following features only work when downloading the optional DX11 package here):
• - Tessellation + Displacement Mapping
• - High Quality HDR Motion Blur
• - Realistic Shadows with Variable Penumbra
• - Sprite Based Bokeh Depth of Field
• - Parallax Occlusion Mapping
• - Particles Motion Blur, Shadows and Art Updates
• - Water Rendering improvements and using Tessellation + Displacement Mapping
• Added Realtime Local Reflections
• Added support for Higher Res Textures Package
• Added various new console variables to whitelist
• Fixed bullet penetration, which had been broken by a bug introduced with the DLC 2 patch
• Fixed issue in MP where player stats weren't always saved at the end of a game
• Fixed issue in MP where player stats would sometimes randomly reset
• Fixed issue with MP time played statistic, which would sometimes be too low on leaderboards and in stats
• Fixed issue with JAW rocket not firing through window's containing broken glass
• Fixed rare issue where a user could not access MP with a valid CD key if they had previously used an invalid CD key
• Improved advanced graphics options menu
• Improved anti-cheat measurements: fixed exploit which could prevent vote kicking working against a user
• Improved multi-GPU support
• Improved Tone Mapping
• Re-added possibility to enable r_StereoSupportAMD via config file (unsupported)
Enjoy these screenshots while you wait for the patch to be released! (Source)
3 comments:
The small screenshots look good, are there any large ones? I never botherd with Crysis 2, dont have a DX11 card either, only DX10.1 :(
These, unfortunately, were the biggest I could find. You can click on the individual images to see them in their full size, which isn't much bigger than what I posted on here.
Looks like it would make good work out of a DX11 CPU though, well done for Crytek for showing the PC some love after support.
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